Over the weekend, I did another shot for Enter The Zombie (previously discussed here)…
This shot was the be the ‘matrix code raining’ shot:

This shot went through 3 stages. I realised from the start that it would require some element of 3D, although I was hoping to minimize that. I started on getting the matrix rain working. I did this with a few shake macros that I wrote specially (if people are interested, I can put them up on here… I do warn you - they are very slow). I rendered out 5 different rain strips (200 x 576 each) that I could then pick and choose from later:

I then created the 3D model of the head. I only had the front image to work with on this, but I knew that it didn’t have to be exact - just give some idea of the curvature of the head. I set the texture projection on this to be planar, rotated just off to one side of the camera. I rendered this out as UV values, which I could then use later to project a texture onto in Shake:

(This was actually done as three seperate sections - head, neck and shoulders)
I could then project the rain onto the 3D model in Shake to give some sense of the contours of the head. To give some semblence of texture to it, I multiplied the result of this by the luminance of the original plate. Without this, it looks like, funnily enough, a crappy 3D model with green matrix rain projected onto it:

Straight corner-pinning was enough for the walls. Again, I multiplied the rain by the luminance of the original plate (which is why you can still see the person in this shot):

And, finally, I added a transition from the code to the real image. For this, I spent a lot of time watching this shot from The Matrix Reloaded, to try to get it as close as possible to what they had. The main elements that I brought through were the green glow that remained on the skin, and the pixelization. My pixelization was just that, while they had shadows on the pixels so that they felt like they were falling into place. Also, their green glow still had elements of the code in, which I didn’t manage to keep. The final shot is, though, a reasonably good representation of the film’s, and was fun to do (in 1 day, too!):

There is also a video breakdown of the shot, which can be viewed here
Any questions, do ask - it was a fun shot to do!