Archive for the 'Visual Effects' Category

RO: Shot breakdown - RO_101_030

Friday, May 27th, 2005

This shot is one that we know needs more work done on it - at the moment it doesn’t feel as though the character is actually flying back towards the camera by the end of the shot, and there really needs to be some kind of camera move in it - I’ve been thinking that […]

RO: Shot breakdown - RO_101_020

Thursday, May 26th, 2005

We’ve tried a couple of things for this shot so far. The first version didn’t have the two characters far enough apart. It felt wrong when one of them turned around and flew in the other direction - it was taking too long for them to meet. I tried a version where we start on […]

RO: Shot breakdown - RO_101_010

Wednesday, May 25th, 2005

The opening shot of the sequence (not quite the opening shot of the film) isn’t going to be particularly difficult - at least, not when compared to some of the other shots.
You can either watch it on it’s own here, or as part of the whole sequence here
This shot will be a purely 2D shot. […]

Roy’s Odyssey: Opening sequence previz

Tuesday, May 24th, 2005

Crap. So much for regular updates…..
I spent saturday working through the second half of the opening scene’s previz (pretty easy to put together, as a lot of the shots could be completely static). This is our VFX cut - I’m also sending off the individual shots to Dom so that he can cut them together […]

Roy’s Odyssey: PreViz models

Wednesday, May 11th, 2005

EDIT: New image at the bottom….
It’s been a bit of a slow week, but we’re just about to start animating the previz. For the previz, I did a very arbitrary layout of various buildings (who am I kidding? They’re stretched grey cubes…) with the main building (okay, that’s a cube with a wall around the […]

Roy’s Odyssey: PreViz meeting aftermath

Thursday, May 5th, 2005

I had a meeting today with Dom (director) and Tim, who’s helping out with the pre-viz.
Dom had done some great storyboards using photos of posable characters, and we spent most of the meeting talking about exactly what he was looking for and how we would potentially be able to film them. It’s going to be […]

Roy’s Odyssey: Opening pre-viz

Friday, April 29th, 2005

I know it’s been a little quiet this week - I’d like to apologise for that - things have been changing around a bit at work for me recently, and I’m also moving house this weekend (and so will probably be internet-less at home for a bit… I’ll still be keeping things updated on here, […]

Roy’s Odyssey: Concept shoot info

Monday, April 25th, 2005

Well, the shoot yesterday went well, except for a couple of small issues….
The plan was to go and get two shots (things changed since my last post on this), that we could use to develop the look of the lasers from the two characters in the opening scene. We decided to go for dynamic shots […]

Roy’s Odyssey: Concept shoot

Wednesday, April 20th, 2005

We’re (planning on) doing a bit of shooting this weekend, to start getting the style for the lasers planned out. I’m planning on shooting three things:

Long shot of person (to give an idea of what the lasers will look like from a distance)
Close shot of person’s head (for the laser coming out of the eyes)
Close […]

Roy’s Odyssey: Super-hero flying

Wednesday, April 13th, 2005

I suppose it had to come around - I’ve been dreading the week when I have to do a post on this sequence, mainly because, as yet, I really don’t have a clue how/what we’re going to be doing….
This is the opening of the film, and we’ve been looking at the big fight at the […]