Archive for the 'Visual Effects' Category

Colour space, and the many pitfalls

Thursday, May 3rd, 2007

In compositing, colour issues are one of the things that give a lot of people the most hassle. They’re the kind of thing that a lot of people can cope fine not understanding entirely, but having a better understanding of the issues surrounding colour can really help your understanding of what is going on, both […]

New project - time-slice shot.

Wednesday, March 14th, 2007

I’ve got another upcoming project which has been on my plate for a while, but I haven’t had the chance to say much about it until now.
You may remember a breakdown I posted last year…. It was a particularly rough and crappy attempt at a time-slice shot. It’s finally time to do this again, but […]

VFX Job Descriptions

Wednesday, October 25th, 2006

Someone on VFXTalk asked recently about the various different jobs involved in visual effects. I spent a while typing out a longish answer, and, after posting it, I did a quick google for other resources on this. I didn’t find anything, so I thought I’d chuck my post up on here for your edification… It’s […]

New Projects

Tuesday, October 4th, 2005

Why do I always seem to get involved in projects that fall by the way-side? Okay, so it’s not all the time (the Enter The Zombie premiere was a few weeks ago), but the two I’ve been going to do that have had a more substantial amount of VFX work have both been put on […]

Draw - new short project

Thursday, June 30th, 2005

Just after deciding to put Roy’s Odyssey on the back-burner for a bit (explained in the previous post), James Hamer-Morton (director of Enter The Zombie) approached me about doing the visual effects on a new short that he’s writing/directing.
The short is (currently) called Draw, and is about a girl who discovers that she has a […]

Roy’s Odyssey: Status update

Tuesday, June 28th, 2005

Things have been a little quiet around here recently - I will get back to doing the shake tips, but, for now, I thought I ought to give you an update on what’s happening with Roy’s Odyssey.
We’ve decided, for the moment, to take a step back from this project. The script isn’t entirely finished yet, […]

Shot breakdown: Enter The Zombie (Matrix)

Monday, June 6th, 2005

Over the weekend, I did another shot for Enter The Zombie (previously discussed here)…
This shot was the be the ‘matrix code raining’ shot:

This shot went through 3 stages. I realised from the start that it would require some element of 3D, although I was hoping to minimize that. I started on getting the matrix rain […]

RO: Shot breakdown - RO_101_060

Tuesday, May 31st, 2005

This shot should be a relatively easy-to-do digital doubles shot. The characters are deliberately very small on screen, and there is limited camera movement (although there is some, as I feel that the cameras should all be very slightly dynamic for the whole of this sequence)
You can either watch it on it’s own here, or […]

RO: Previz updates

Saturday, May 28th, 2005

I’ve been working on a few shots today, making changes from the meeting with Dom last week…
The shots that have changed are:
RO_101_010 : Fliers are closer to the camera, plus camera-shake has been added.
RO_101_030 : Re-animated to make the character still be flying at the end. Plus gave it a more dynamic camera.
RO_101_040 : Tighter […]

RO: Shot breakdown - RO_101_040 and 050

Saturday, May 28th, 2005

Generic flying shots…. After a meeting with Dom last Thursday, we’re going to be making them both tighter shots and moving him closer to the buildings behind to give more of a feeling of speed.
You can either watch them on their own here (040) and here (050), or as part of the whole sequence […]