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	<title>Comments on: Shot breakdown: Enter The Zombie (Matrix)</title>
	<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/</link>
	<description>An insider's look at the world of low-budget visual effects.</description>
	<pubDate>Thu, 20 Nov 2008 20:49:52 +0000</pubDate>
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		<title>by: Aspenglade</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-5811</link>
		<pubDate>Sat, 01 Dec 2007 06:11:08 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-5811</guid>
					<description>Hi there, was just wondering if you got around to putting up those scripts at all.  If you could email me them I'd appreciate it.  aspenglade at gmail dot com</description>
		<content:encoded><![CDATA[<p>Hi there, was just wondering if you got around to putting up those scripts at all.  If you could email me them I&#8217;d appreciate it.  aspenglade at gmail dot com
</p>
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	<item>
		<title>by: KEONG</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-538</link>
		<pubDate>Thu, 11 May 2006 06:05:39 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-538</guid>
					<description>pls send me the matrix macor script,

thanks

chee-keong_hiu@astro.com.my</description>
		<content:encoded><![CDATA[<p>pls send me the matrix macor script,</p>
<p>thanks</p>
<p><a href="mailto:chee-keong_hiu@astro.com.my">chee-keong_hiu@astro.com.my</a>
</p>
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	<item>
		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-225</link>
		<pubDate>Wed, 15 Mar 2006 12:48:16 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-225</guid>
					<description>Sure - will do - will put them all together and post them at some point later today....</description>
		<content:encoded><![CDATA[<p>Sure - will do - will put them all together and post them at some point later today&#8230;.
</p>
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	<item>
		<title>by: Ash Retallack</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-224</link>
		<pubDate>Wed, 15 Mar 2006 12:39:17 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-224</guid>
					<description>Just the effect I need.

Could you post up the shake macros for the rain?, or email them to me?

cheers

Ash</description>
		<content:encoded><![CDATA[<p>Just the effect I need.</p>
<p>Could you post up the shake macros for the rain?, or email them to me?</p>
<p>cheers</p>
<p>Ash
</p>
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	<item>
		<title>by: Justas</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-138</link>
		<pubDate>Sun, 02 Oct 2005 16:04:50 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-138</guid>
					<description>Hello. This is exactly what I searched. Can you tell what programs do you use to create this effect? I need to create short movie in other weak..so if someone can help me. Please. Thanks. Justas</description>
		<content:encoded><![CDATA[<p>Hello. This is exactly what I searched. Can you tell what programs do you use to create this effect? I need to create short movie in other weak..so if someone can help me. Please. Thanks. Justas
</p>
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	<item>
		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-132</link>
		<pubDate>Wed, 29 Jun 2005 09:17:39 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-132</guid>
					<description>I'd imagine it'd be much easier to do that kind of transformation on the input image rather than the UV pass... A Scroll node can quite happily do the panning around, and the nodes pasted after this chunk can do the rotating (the extra nodes are to make it rotate so that what goes off one side comes on the other...)

Window8 = Window(0, 0, 0, width*3, height*3);
Move2D8 = Move2D(Window8, width/3, height/3, 0, 1, 1, xScale, 
    0, 0, width/2, height/2, "default", xFilter, "trsx", 0, 0, 
    0.5, 0, 0, time);
Move2D10 = Move2D(Move2D8, width/3, 0, 0, 1, 1, xScale, 0, 0, 
    width/2, height/2, "default", xFilter, "trsx", 0, 0, 0.5, 
    0, 0, time);
Move2D11 = Move2D(Move2D8, 0, height/3, 0, 1, 1, xScale, 0, 0, 
    width/2, height/2, "default", xFilter, "trsx", 0, 0, 0.5, 
    0, 0, time);
Move2D12 = Move2D(Move2D8, 0, -height/3, 0, 1, 1, xScale, 0, 
    0, width/2, height/2, "default", xFilter, "trsx", 0, 0, 0.5, 
    0, 0, time);
Move2D9 = Move2D(Move2D8, -width/3, 0, 0, 1, 1, xScale, 0, 0, 
    width/2, height/2, "default", xFilter, "trsx", 0, 0, 0.5, 
    0, 0, time);
Over8 = Over(Move2D9, Move2D10, 1, 0, 0);
Over9 = Over(Over8, Move2D11, 1, 0, 0);
Over10 = Over(Over9, Move2D12, 1, 0, 0);
Over11 = Over(Over10, Move2D8, 1, 0, 0);
Rotate1 = Rotate(Over11, -60, 1, width/2, height/2, 0, 0.5, 0);

Modifying the colour values of the UV pass may well be faster than this, though.... and more interesting to put together!</description>
		<content:encoded><![CDATA[<p>I&#8217;d imagine it&#8217;d be much easier to do that kind of transformation on the input image rather than the UV pass&#8230; A Scroll node can quite happily do the panning around, and the nodes pasted after this chunk can do the rotating (the extra nodes are to make it rotate so that what goes off one side comes on the other&#8230;)</p>
<p>Window8 = Window(0, 0, 0, width*3, height*3);<br />
Move2D8 = Move2D(Window8, width/3, height/3, 0, 1, 1, xScale,<br />
    0, 0, width/2, height/2, &#8220;default&#8221;, xFilter, &#8220;trsx&#8221;, 0, 0,<br />
    0.5, 0, 0, time);<br />
Move2D10 = Move2D(Move2D8, width/3, 0, 0, 1, 1, xScale, 0, 0,<br />
    width/2, height/2, &#8220;default&#8221;, xFilter, &#8220;trsx&#8221;, 0, 0, 0.5,<br />
    0, 0, time);<br />
Move2D11 = Move2D(Move2D8, 0, height/3, 0, 1, 1, xScale, 0, 0,<br />
    width/2, height/2, &#8220;default&#8221;, xFilter, &#8220;trsx&#8221;, 0, 0, 0.5,<br />
    0, 0, time);<br />
Move2D12 = Move2D(Move2D8, 0, -height/3, 0, 1, 1, xScale, 0,<br />
    0, width/2, height/2, &#8220;default&#8221;, xFilter, &#8220;trsx&#8221;, 0, 0, 0.5,<br />
    0, 0, time);<br />
Move2D9 = Move2D(Move2D8, -width/3, 0, 0, 1, 1, xScale, 0, 0,<br />
    width/2, height/2, &#8220;default&#8221;, xFilter, &#8220;trsx&#8221;, 0, 0, 0.5,<br />
    0, 0, time);<br />
Over8 = Over(Move2D9, Move2D10, 1, 0, 0);<br />
Over9 = Over(Over8, Move2D11, 1, 0, 0);<br />
Over10 = Over(Over9, Move2D12, 1, 0, 0);<br />
Over11 = Over(Over10, Move2D8, 1, 0, 0);<br />
Rotate1 = Rotate(Over11, -60, 1, width/2, height/2, 0, 0.5, 0);</p>
<p>Modifying the colour values of the UV pass may well be faster than this, though&#8230;. and more interesting to put together!
</p>
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	<item>
		<title>by: Aruna</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-131</link>
		<pubDate>Tue, 28 Jun 2005 15:59:10 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-131</guid>
					<description>We use the same technique over here.  I described how it works in my Hellboy Q/A Case Study on VFXtalk. I wrote a little macro for the team that uses the renders above and allows us to texture map onto the geometry in shake. All the artists have to do instead of using displaceX and fmod and the like is to bring in the macro and push and pull the sliders. Also has separate inputs for mattes and other types of color channels. Works wonders!  I've been using it since Hellboy, and I'm sure the rest of the department uses it much more frequently now.  Makes for tracking stuff to digital doubles much easier in comp!  

If you add an Fmod and an Add in there Hugh, you can roll the texture around the object. Sweet stuff. ;)  All that's left is to add a matrix to allow rotation, and I'll be done.</description>
		<content:encoded><![CDATA[<p>We use the same technique over here.  I described how it works in my Hellboy Q/A Case Study on VFXtalk. I wrote a little macro for the team that uses the renders above and allows us to texture map onto the geometry in shake. All the artists have to do instead of using displaceX and fmod and the like is to bring in the macro and push and pull the sliders. Also has separate inputs for mattes and other types of color channels. Works wonders!  I&#8217;ve been using it since Hellboy, and I&#8217;m sure the rest of the department uses it much more frequently now.  Makes for tracking stuff to digital doubles much easier in comp!  </p>
<p>If you add an Fmod and an Add in there Hugh, you can roll the texture around the object. Sweet stuff. <img src='http://www.brokenpipefilms.com/unframedvfx/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   All that&#8217;s left is to add a matrix to allow rotation, and I&#8217;ll be done.
</p>
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	<item>
		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-125</link>
		<pubDate>Thu, 09 Jun 2005 07:40:28 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-125</guid>
					<description>I think that makes sense - in the title sequences to the matrix films, this is how they did it - but in the shot I was trying to replicate, it did actually happen like this - code just filled up the screen and then the transition happened...</description>
		<content:encoded><![CDATA[<p>I think that makes sense - in the title sequences to the matrix films, this is how they did it - but in the shot I was trying to replicate, it did actually happen like this - code just filled up the screen and then the transition happened&#8230;
</p>
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	<item>
		<title>by: Žiga</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-124</link>
		<pubDate>Wed, 08 Jun 2005 22:38:43 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-124</guid>
					<description>quite nice... but I think that the shot would look much better if the matrix code strips would not fill up the whole column...how would I explain this...try making sequences of code fall down, and then another sequence... like shorter lines of code, not one continous line...


Hope you know what I mean ;)</description>
		<content:encoded><![CDATA[<p>quite nice&#8230; but I think that the shot would look much better if the matrix code strips would not fill up the whole column&#8230;how would I explain this&#8230;try making sequences of code fall down, and then another sequence&#8230; like shorter lines of code, not one continous line&#8230;</p>
<p>Hope you know what I mean <img src='http://www.brokenpipefilms.com/unframedvfx/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />
</p>
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	<item>
		<title>by: pat nagle</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-120</link>
		<pubDate>Wed, 08 Jun 2005 13:01:12 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/06/shot-breakdown-enter-the-zombie-matrix/#comment-120</guid>
					<description>hey hugh, 

i finally got it to work, very intresting stuff man thanks for the tip i have been looking for that kind of trick inside of shake...i guess its sort of common sense when you think about it!  But any ways....any other tips on relighting cg that you could leak?  Maybe a little bit on tweeking normal passes and relighting cg objects? 

-P.Nagle</description>
		<content:encoded><![CDATA[<p>hey hugh, </p>
<p>i finally got it to work, very intresting stuff man thanks for the tip i have been looking for that kind of trick inside of shake&#8230;i guess its sort of common sense when you think about it!  But any ways&#8230;.any other tips on relighting cg that you could leak?  Maybe a little bit on tweeking normal passes and relighting cg objects? </p>
<p>-P.Nagle
</p>
]]></content:encoded>
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