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	<title>Comments on: Roy&#8217;s Odyssey: PreViz models</title>
	<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/</link>
	<description>An insider's look at the world of low-budget visual effects.</description>
	<pubDate>Wed, 07 Jan 2009 04:36:47 +0000</pubDate>
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		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-96</link>
		<pubDate>Wed, 25 May 2005 13:46:09 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-96</guid>
					<description>I've moved a couple of posts from this thread to the post they should have appeared under....</description>
		<content:encoded><![CDATA[<p>I&#8217;ve moved a couple of posts from this thread to the post they should have appeared under&#8230;.
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		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-94</link>
		<pubDate>Tue, 17 May 2005 17:14:09 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-94</guid>
					<description>I'm afraid that's not going to be happening for a while - the style that you see there is all we're using for the previz. Once we know where the rooftop is going to be, and what parts of London are around it, then we'll start building the actual production city...</description>
		<content:encoded><![CDATA[<p>I&#8217;m afraid that&#8217;s not going to be happening for a while - the style that you see there is all we&#8217;re using for the previz. Once we know where the rooftop is going to be, and what parts of London are around it, then we&#8217;ll start building the actual production city&#8230;
</p>
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		<title>by: Aruna</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-93</link>
		<pubDate>Tue, 17 May 2005 17:10:37 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-93</guid>
					<description>I'm definitely interested in seeing the texturing and lighting of this environment. :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m definitely interested in seeing the texturing and lighting of this environment. <img src='http://www.brokenpipefilms.com/unframedvfx/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />
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		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-92</link>
		<pubDate>Thu, 12 May 2005 08:42:45 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-92</guid>
					<description>Oh, and yes, the camera is pretty dynamic here... The shot you linked to will be following one of the characters flying through the city, so buildings will be moving past pretty quickly.</description>
		<content:encoded><![CDATA[<p>Oh, and yes, the camera is pretty dynamic here&#8230; The shot you linked to will be following one of the characters flying through the city, so buildings will be moving past pretty quickly.
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		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-91</link>
		<pubDate>Thu, 12 May 2005 08:41:54 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-91</guid>
					<description>Yes, I am planning that we model the city, although it doesn't need to be perfect, as the closest buildings will have a lot of motion blur on them.

There are only 5 shots that will need this - the others are all from relatively fixed viewpoints or from the top of the building itself. When we're on the building, the backgrounds will be real.</description>
		<content:encoded><![CDATA[<p>Yes, I am planning that we model the city, although it doesn&#8217;t need to be perfect, as the closest buildings will have a lot of motion blur on them.</p>
<p>There are only 5 shots that will need this - the others are all from relatively fixed viewpoints or from the top of the building itself. When we&#8217;re on the building, the backgrounds will be real.
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		<title>by: Žiga</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-90</link>
		<pubDate>Thu, 12 May 2005 08:28:54 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-90</guid>
					<description>Oops...didn't mean to put the link to the thumbnail.... :\</description>
		<content:encoded><![CDATA[<p>Oops&#8230;didn&#8217;t mean to put the link to the thumbnail&#8230;. :\
</p>
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		<title>by: Žiga</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-89</link>
		<pubDate>Thu, 12 May 2005 08:27:54 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/roys-odyssey-previz-models/#comment-89</guid>
					<description>Nice pre-vis... I really hope to see the animations soon ^^

But I have a little question. For the wide shots of the city (probably some dynamic camera there) like this one - &lt;a href="http://www.brokenpipefilms.com/unframedvfx/ro_previz/city_low_grey_v01.jpg"&gt;http://www.brokenpipefilms.com/unframedvfx/ro_previz/city_low_grey_v01.jpg&lt;/a&gt; - are you actually planning on modelling the city in 3d? I know the characters are definetly going to be 3D for those shots. So i guess the city too?</description>
		<content:encoded><![CDATA[<p>Nice pre-vis&#8230; I really hope to see the animations soon ^^</p>
<p>But I have a little question. For the wide shots of the city (probably some dynamic camera there) like this one - <a href="http://www.brokenpipefilms.com/unframedvfx/ro_previz/city_low_grey_v01.jpg">http://www.brokenpipefilms.com/unframedvfx/ro_previz/city_low_grey_v01.jpg</a> - are you actually planning on modelling the city in 3d? I know the characters are definetly going to be 3D for those shots. So i guess the city too?
</p>
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