Roy’s Odyssey: PreViz models

EDIT: New image at the bottom….

It’s been a bit of a slow week, but we’re just about to start animating the previz. For the previz, I did a very arbitrary layout of various buildings (who am I kidding? They’re stretched grey cubes…) with the main building (okay, that’s a cube with a wall around the top) in the middle.

So that you don’t all get very bored with the apparent lack of updates, I thought I’d give you some shots of what the previz city was looking like. You’ll never actually see the whole thing in the film itself - only bits and pieces, but, for the previz, I wanted to put together a model that I could use throughout.

The whole set:
An overview of the city
(the main building that a lot of the action will take place on is just to the left of the much taller building that’s right in the middle. If you look closely at the main building, you’ll see that it’s got a bit of a ledge around it.)

A view through the buildings:
A low view through the city
This is much more the kind of shot for the first few shots of the film - it’ll be very fast moving (yay for motion blur!) and will focus on the main characters.

The main building:
The rooftop
This is where the second part of the opening will take place. The standing block is 2m tall (6′7″) which is approximately the height of the characters (okay, so I picked it as it was a nice round number to judge the scale against. Incidentally, the scale I’ve gone for for the whole of this is 1 unit = 10cm - so the characters are approximately 20 units tall.

The view from the main building:
The rooftop from eye level
Just to show what kind of view we’ll be seeing from the roof top.

The characters from the previz:
The characters
These are the two characters we’ll be using in the previz. The gold guy is the “good guy”, and the red guy is the “bad guy”.

Hopefully I’ll have some actual animations to post soon. I’m not intending to spend huge amounts of time perfecting each shot, as these are much more to figure out the edit and how we’re going to shoot them. I have no intention of trying to impress anyone with the previz.

And I’ll be bringing you more Shake Tips soon!

7 Responses to “Roy’s Odyssey: PreViz models”

  1. Žiga Says:

    Nice pre-vis… I really hope to see the animations soon ^^

    But I have a little question. For the wide shots of the city (probably some dynamic camera there) like this one - http://www.brokenpipefilms.com/unframedvfx/ro_previz/city_low_grey_v01.jpg - are you actually planning on modelling the city in 3d? I know the characters are definetly going to be 3D for those shots. So i guess the city too?

  2. Žiga Says:

    Oops…didn’t mean to put the link to the thumbnail…. :\

  3. Hugh Macdonald Says:

    Yes, I am planning that we model the city, although it doesn’t need to be perfect, as the closest buildings will have a lot of motion blur on them.

    There are only 5 shots that will need this - the others are all from relatively fixed viewpoints or from the top of the building itself. When we’re on the building, the backgrounds will be real.

  4. Hugh Macdonald Says:

    Oh, and yes, the camera is pretty dynamic here… The shot you linked to will be following one of the characters flying through the city, so buildings will be moving past pretty quickly.

  5. Aruna Says:

    I’m definitely interested in seeing the texturing and lighting of this environment. :)

  6. Hugh Macdonald Says:

    I’m afraid that’s not going to be happening for a while - the style that you see there is all we’re using for the previz. Once we know where the rooftop is going to be, and what parts of London are around it, then we’ll start building the actual production city…

  7. Hugh Macdonald Says:

    I’ve moved a couple of posts from this thread to the post they should have appeared under….

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