Roy’s Odyssey: Opening sequence previz
Crap. So much for regular updates…..
I spent saturday working through the second half of the opening scene’s previz (pretty easy to put together, as a lot of the shots could be completely static). This is our VFX cut - I’m also sending off the individual shots to Dom so that he can cut them together how he wants to.
We decided to start off the previz without thinking too much about how we were going to do each shot. We’re going to be sitting down with Dom later this week to go through the cut, dicsuss any changes he wants us to make, and think about the practicalities of each shot.
Before you watch this previz, do be aware that there are a number of shots that are still planned to be re-worked - RO_101_030 and RO_101_170 are ones that springs to mind at the moment.
Anyway, without further ado, here you go. It’s not well lit, and it’s not well animated, but it gives a reasonable impression of what kind of shots we’re looking at.
I’m going to start on a daily (well, vaguely daily) breakdown of the shots, and implementation thoughts on each one.
May 25th, 2005 at 15:28
I’ll post a comment to the actual previz post here, since http://www.brokenpipefilms.com/unframedvfx/2005/05/42/ returns a 404 error.
I think that the previz animation is awesome and I reall like the shots that are planned (these are only the fx shots if I understand you correctly, which would in this case mean that there will be some other shots in between there?)
I hope that you’ll be able to execute it the way it is previsualised here, cause it would look amazing. The first flying part kinda remids me of The Matrix: Revolutions (Super Brawl)
Good luck with bringing it to life
May 25th, 2005 at 15:36
I’ve moved your post to the correct thread - hope that’s okay with you!
Anyway…
These shots will all cut together like this - they are almost all VFX shots (with the exception of RO_101_140). After the end of what we see in the pre-viz, it’s all live-action for the rest of the scene.
And yes, The Matrix: Revolutions was a bit of an inspiration for the flying part (now if only we can get it looking as good!)
Some of the shots are going to be difficult (030 and 070 - although we’re re-working 030 at the moment, and may well split up 070 into a few smaller shots) - the previz is mainly for us to figure out how we’re going to shoot each shot.
Keep an eye out for the shot-by-shot breakdowns over the next couple of weeks…
May 25th, 2005 at 16:06
Sure, it’s okay with me… I’ve wanted to post it here but couldn’t since I couldn’t get to the extended mode of this entry…
Hm, hope you get it looking as good as the Matrix
Looking forward for the breakdowns (yaaay
)
May 25th, 2005 at 16:13
I think it’s a bug with WordPress when you draft a post without giving it a title… It assigned it a ‘name’ (42, in this case) which, for some reason, wasn’t liked. I just gave it a more usual name (”roys-odyssey-opening-sequence-previz”) which worked….
I’ll be posting the first break-down in a few hours - I’ve written a few already, but I don’t want to post the first one too soon, as I’ve just put the latest Shake tip out…
May 25th, 2005 at 18:18
Very interested to see your pre-viz shots. Have you tried Antics Pre-viz - your opening shots could be easily created in Antics Pre-viz and played around with to get the effect you want. www.antics3d.com
May 25th, 2005 at 18:40
I haven’t seen anything about Antics for a while! I think the only time I’ve actually seen it running was at 3December a couple of years ago…
I’d not looked at for a while, and, while it looks nice, it’s not really practical for us on this - mainly because we’re running on Linux here, and use Maya for pretty much everything 3D.
I’ll certainly take a look at it for potential future use - are there any plans to release it on any other platforms?
May 26th, 2005 at 9:21
It will on show next at the Broadcast Production Show at Earls Court, London next week, Siggraph in August and IBC in September. We will certainly be releasing it on other platforms but as yet no dates set. With regard to importers from 3D modelling applications, we do not at present support Maya but again this is coming. Don’t forget, it does come with a library of content and a primitive based construction kit - so for pre-viz purposes a surprising amount of content can be generated within Antics. We will also be releasing over the next few months further content on our website.
May 26th, 2005 at 9:39
Would love to be able to make it down to The Production Show, but things are a little busy at work at the moment, so I can’t really afford the time off to go down, but I’ll grab the demo on my home machine….
The main thing stopping me seriously considering it, though, is the lack of Linux support….