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	<title>Comments on: RO: Shot breakdown - RO_101_010</title>
	<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/</link>
	<description>An insider's look at the world of low-budget visual effects.</description>
	<pubDate>Wed, 07 Jan 2009 00:46:16 +0000</pubDate>
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		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/#comment-111</link>
		<pubDate>Mon, 30 May 2005 10:47:52 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/#comment-111</guid>
					<description>With the newer, even closer, version of this shot (see &lt;a href="http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-previz-updates/" rel="nofollow"&gt;this post&lt;/a&gt;), I think we could easily get away with using the digital doubles for it. We'll already have digital doubles, as we will be using them in a few other shots....

The other plan would be to shoot them still, and add the movement and motion-blur in post - I think that might well be the best solution.

As for what we're shooting on - at the moment, it's looking like it's going to be HDV (ouch) - although, budget depending, we may be using HDCAM for the VFX shots, and then degrading it to look like HDV after doing the VFX....</description>
		<content:encoded><![CDATA[<p>With the newer, even closer, version of this shot (see <a href="http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-previz-updates/" rel="nofollow">this post</a>), I think we could easily get away with using the digital doubles for it. We&#8217;ll already have digital doubles, as we will be using them in a few other shots&#8230;.</p>
<p>The other plan would be to shoot them still, and add the movement and motion-blur in post - I think that might well be the best solution.</p>
<p>As for what we&#8217;re shooting on - at the moment, it&#8217;s looking like it&#8217;s going to be HDV (ouch) - although, budget depending, we may be using HDCAM for the VFX shots, and then degrading it to look like HDV after doing the VFX&#8230;.
</p>
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		<title>by: CroVFX</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/#comment-110</link>
		<pubDate>Mon, 30 May 2005 08:19:26 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/#comment-110</guid>
					<description>After studying your previz and the camera movement on it , personally I think that you should find a similar background and
take a hi-res still of it and then camera map it. 
That way you will resolve the parallax issues.

In terms of getting a clean key...I don't know which camera are you using but for that amount of motion blur you need
something with 4:4:4 colour space... If you're stuck with a mini-dv (hope you're not) then you can try getting your
footage into YUV colour space and blurring the U and V channel by 15-25% and then converting back  to RGB.
That should help you get rid off jagged edges...

I'ts really hard to tell how much detail on the actors will be visible...would you consider using primitive cg stand-ins ?
You could make them in matter of a day-two and save yourself a lot of keying time + it's kinda easier to match the
lighting in 3D...and also you could use them for some more similar shots.
good luck,

CroVFX
</description>
		<content:encoded><![CDATA[<p>After studying your previz and the camera movement on it , personally I think that you should find a similar background and<br />
take a hi-res still of it and then camera map it.<br />
That way you will resolve the parallax issues.</p>
<p>In terms of getting a clean key&#8230;I don&#8217;t know which camera are you using but for that amount of motion blur you need<br />
something with 4:4:4 colour space&#8230; If you&#8217;re stuck with a mini-dv (hope you&#8217;re not) then you can try getting your<br />
footage into YUV colour space and blurring the U and V channel by 15-25% and then converting back  to RGB.<br />
That should help you get rid off jagged edges&#8230;</p>
<p>I&#8217;ts really hard to tell how much detail on the actors will be visible&#8230;would you consider using primitive cg stand-ins ?<br />
You could make them in matter of a day-two and save yourself a lot of keying time + it&#8217;s kinda easier to match the<br />
lighting in 3D&#8230;and also you could use them for some more similar shots.<br />
good luck,</p>
<p>CroVFX
</p>
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		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/#comment-104</link>
		<pubDate>Thu, 26 May 2005 07:48:39 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/#comment-104</guid>
					<description>If we did that (which would end up more as a vertical pan than a crane shot), then it would remove any element of paralax from the shot. Because this shot starts off looking like a straight opening shot of the city, I'd like to make it more than just a static shot.</description>
		<content:encoded><![CDATA[<p>If we did that (which would end up more as a vertical pan than a crane shot), then it would remove any element of paralax from the shot. Because this shot starts off looking like a straight opening shot of the city, I&#8217;d like to make it more than just a static shot.
</p>
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		<title>by: Žiga</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/#comment-103</link>
		<pubDate>Wed, 25 May 2005 22:18:10 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/05/ro-shot-breakdown-ro_101_010/#comment-103</guid>
					<description>Why wouldn't you use a still of the background and pan it to make it feel like it was a crane shot? I know it's not the sam but it's quite easy to make it look almost completely the same...and a lot cheaper while we're at it :D

I think that if you have a locked of shot of a person on greenscreen who is in place and if you then animate the shot to make it seem like he's moving...I believe it would be a simple and believable fake. You don't want to go with keying that much motion blur... If you do shoot it in motion, keep the shutter closed up as much as humanly possible, so you'll have as little motion blur as you can, and then you fake the blur. It will make your job a lot easier. I know how it is with keying blurred footage and I can agree that it is absolutely horrible :D</description>
		<content:encoded><![CDATA[<p>Why wouldn&#8217;t you use a still of the background and pan it to make it feel like it was a crane shot? I know it&#8217;s not the sam but it&#8217;s quite easy to make it look almost completely the same&#8230;and a lot cheaper while we&#8217;re at it <img src='http://www.brokenpipefilms.com/unframedvfx/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>I think that if you have a locked of shot of a person on greenscreen who is in place and if you then animate the shot to make it seem like he&#8217;s moving&#8230;I believe it would be a simple and believable fake. You don&#8217;t want to go with keying that much motion blur&#8230; If you do shoot it in motion, keep the shutter closed up as much as humanly possible, so you&#8217;ll have as little motion blur as you can, and then you fake the blur. It will make your job a lot easier. I know how it is with keying blurred footage and I can agree that it is absolutely horrible <img src='http://www.brokenpipefilms.com/unframedvfx/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />
</p>
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