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	<title>Comments on: The Last Act 2 - VFX Breakdown</title>
	<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/</link>
	<description>An insider's look at the world of low-budget visual effects.</description>
	<pubDate>Wed, 07 Jan 2009 02:07:48 +0000</pubDate>
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		<title>by: UnFramed Visual Effects &#187; Blog Archive &#187; New project - time-slice shot.</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-3043</link>
		<pubDate>Wed, 14 Mar 2007 12:31:35 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-3043</guid>
					<description>[...] You may remember a breakdown I posted last year&#8230;. It was a particularly rough and crappy attempt at a time-slice shot. It&#8217;s finally time to do this again, but properly. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] You may remember a breakdown I posted last year&#8230;. It was a particularly rough and crappy attempt at a time-slice shot. It&#8217;s finally time to do this again, but properly. [&#8230;]
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		<title>by: Spanky</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-151</link>
		<pubDate>Wed, 26 Oct 2005 20:18:31 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-151</guid>
					<description>Thanks! Yes, i'm finding myself busy, but I am thinking of throwing a primitive site up to chart the progress. Probably mostly test shots. I'll let you know as soon as I get the site up. Boy is this gonna be a big project!</description>
		<content:encoded><![CDATA[<p>Thanks! Yes, i&#8217;m finding myself busy, but I am thinking of throwing a primitive site up to chart the progress. Probably mostly test shots. I&#8217;ll let you know as soon as I get the site up. Boy is this gonna be a big project!
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		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-150</link>
		<pubDate>Mon, 24 Oct 2005 16:17:38 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-150</guid>
					<description>Maya just seemed so much more intuitive to me.... I've always been quite technical, so I found the node-based system hugely easier to understand. Also, in the film industry, Maya is used far more than Max.

Good luck with your project - are you going to be posting the results anywhere on the web? I'd love to keep an eye on how it's all going...</description>
		<content:encoded><![CDATA[<p>Maya just seemed so much more intuitive to me&#8230;. I&#8217;ve always been quite technical, so I found the node-based system hugely easier to understand. Also, in the film industry, Maya is used far more than Max.</p>
<p>Good luck with your project - are you going to be posting the results anywhere on the web? I&#8217;d love to keep an eye on how it&#8217;s all going&#8230;
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		<title>by: Spanky</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-146</link>
		<pubDate>Sat, 15 Oct 2005 07:52:06 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-146</guid>
					<description>Hey! Thanks for the suggestions! I know it's easy to breeze by people that have questions, especially when you have a busy schedule, so thanks a million. I'm a complete newbie to the 2d world; i've mostly been involved with 3d, so I hope any future questions I might ask won't annoy you:) 

I'm finding more value in having digital sets than practical in this show, because of what the script calls for(that and i've found some guys willing to work cheap). I can totally see your what you're saying about practical vs. effects(in most cases). For this specific case/situation, I'm thinking digital environments would be the way to go. Really, I think there'll be a mix of practical and effects work, but probably leaning more towards the digital side of things.

So out of curiosity, what made you switch from Max to Maya? I've been "Maxing" for about two years now, sort of off and on, and i'm thinking of switching over to Maya as it seems to be the more popular do-it-all package in the vfx houses. It also seems to be a tad more intuitive to me than Max (on the modeling side, anyway). Any thoughts? Hope all is well in the UK! Take care, and thanks again. It always helps to have more than one head looking at something.</description>
		<content:encoded><![CDATA[<p>Hey! Thanks for the suggestions! I know it&#8217;s easy to breeze by people that have questions, especially when you have a busy schedule, so thanks a million. I&#8217;m a complete newbie to the 2d world; i&#8217;ve mostly been involved with 3d, so I hope any future questions I might ask won&#8217;t annoy you:) </p>
<p>I&#8217;m finding more value in having digital sets than practical in this show, because of what the script calls for(that and i&#8217;ve found some guys willing to work cheap). I can totally see your what you&#8217;re saying about practical vs. effects(in most cases). For this specific case/situation, I&#8217;m thinking digital environments would be the way to go. Really, I think there&#8217;ll be a mix of practical and effects work, but probably leaning more towards the digital side of things.</p>
<p>So out of curiosity, what made you switch from Max to Maya? I&#8217;ve been &#8220;Maxing&#8221; for about two years now, sort of off and on, and i&#8217;m thinking of switching over to Maya as it seems to be the more popular do-it-all package in the vfx houses. It also seems to be a tad more intuitive to me than Max (on the modeling side, anyway). Any thoughts? Hope all is well in the UK! Take care, and thanks again. It always helps to have more than one head looking at something.
</p>
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		<title>by: Hugh Macdonald</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-144</link>
		<pubDate>Fri, 14 Oct 2005 10:17:37 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-144</guid>
					<description>At the time, I was using Max, although it was all quite new to me back then.

For the past 5 years or so, I've been using Maya pretty much exclusively for 3D.

I am, however, much more of a 2D person, so I'm afraid I can't help you with your search for a z-depth shader.

As for doing digital sets, why? What benefit would doing digital sets give you over live-action sets? If this is a funded show, then complete digital sets would probably work out a lot more expensive than doing them live-action. What benefits would digital sets give you that careful planning with live-action sets wouldn't? Would would justify the extra cost of doing digital sets?

If things can be done practically, I'm all for doing them that way, to be honest...</description>
		<content:encoded><![CDATA[<p>At the time, I was using Max, although it was all quite new to me back then.</p>
<p>For the past 5 years or so, I&#8217;ve been using Maya pretty much exclusively for 3D.</p>
<p>I am, however, much more of a 2D person, so I&#8217;m afraid I can&#8217;t help you with your search for a z-depth shader.</p>
<p>As for doing digital sets, why? What benefit would doing digital sets give you over live-action sets? If this is a funded show, then complete digital sets would probably work out a lot more expensive than doing them live-action. What benefits would digital sets give you that careful planning with live-action sets wouldn&#8217;t? Would would justify the extra cost of doing digital sets?</p>
<p>If things can be done practically, I&#8217;m all for doing them that way, to be honest&#8230;
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		<title>by: Spanky</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-143</link>
		<pubDate>Thu, 13 Oct 2005 20:03:50 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/04/the-last-act-2-vfx-breakdown/#comment-143</guid>
					<description>Cool Comp! Do you normally use Max for 3d, or do you use Maya or some other package? I've found a combination of Photoshop, Max and Shake to be useful. I've done a little looking around, and I can't find a z-depth shader for Max. Any suggestions? I'm currently working at a tv station, and i've written a script for a 30 minute a week series, and i'm thinking of using 3dmax for digital sets, so I'm researching this heavily(digital sets, lighting, camera matching, camera tracking, etc). Any suggestions for this too?</description>
		<content:encoded><![CDATA[<p>Cool Comp! Do you normally use Max for 3d, or do you use Maya or some other package? I&#8217;ve found a combination of Photoshop, Max and Shake to be useful. I&#8217;ve done a little looking around, and I can&#8217;t find a z-depth shader for Max. Any suggestions? I&#8217;m currently working at a tv station, and i&#8217;ve written a script for a 30 minute a week series, and i&#8217;m thinking of using 3dmax for digital sets, so I&#8217;m researching this heavily(digital sets, lighting, camera matching, camera tracking, etc). Any suggestions for this too?
</p>
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