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	<title>Comments on: Shake tip monday (it IS monday this time!) - Concatenation</title>
	<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/shake-tip-monday-it-is-monday-this-time-concatenation/</link>
	<description>An insider's look at the world of low-budget visual effects.</description>
	<pubDate>Thu, 20 Nov 2008 21:32:41 +0000</pubDate>
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		<title>by: UnFramed Visual Effects &#187; Blog Archive &#187; Shake tip monday - Cartoon &#8217;shader&#8217; in Shake</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/shake-tip-monday-it-is-monday-this-time-concatenation/#comment-6161</link>
		<pubDate>Mon, 04 Feb 2008 16:12:40 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/04/shake-tip-monday-it-is-monday-this-time-concatenation/#comment-6161</guid>
					<description>[...] The best way I have found to quantize an image is to compress it down and the expand it back up again. As I mentioned last week, this will usually cause the nodes to concatenate (and therefore have no effect), so a Blur node (with a blur value of 0) is placed between them. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] The best way I have found to quantize an image is to compress it down and the expand it back up again. As I mentioned last week, this will usually cause the nodes to concatenate (and therefore have no effect), so a Blur node (with a blur value of 0) is placed between them. [&#8230;]
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		<title>by: UnFramed Visual Effects  &#187; Blog Archive   &#187; Shake tip monday - Cartoon &#8217;shader&#8217; in Shake</title>
		<link>http://www.brokenpipefilms.com/unframedvfx/2005/04/shake-tip-monday-it-is-monday-this-time-concatenation/#comment-41</link>
		<pubDate>Wed, 13 Apr 2005 22:06:59 +0000</pubDate>
		<guid>http://www.brokenpipefilms.com/unframedvfx/2005/04/shake-tip-monday-it-is-monday-this-time-concatenation/#comment-41</guid>
					<description>[...] o quantize an image is to compress it down and the expand it back up again. As I mentioned last week, this will usually cause the nodes to concatenate (and therefore have no effect), so a [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] o quantize an image is to compress it down and the expand it back up again. As I mentioned last week, this will usually cause the nodes to concatenate (and therefore have no effect), so a [&#8230;]
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