Roy’s Odyssey: Concept shoot info

Well, the shoot yesterday went well, except for a couple of small issues….

The plan was to go and get two shots (things changed since my last post on this), that we could use to develop the look of the lasers from the two characters in the opening scene. We decided to go for dynamic shots of each character, focusing on a medium/wide shot that was close enough to get the details of where the lasers came from, but wide enough to see how the lasers looked travelling over a distance. The shoot consisted of the director (Dom) and me (and yes, there are pictures….!)

I took my shiny new tracking markers, my digital camera, 5mm graph paper and coloured pens (thanks Jeff), a tape measure, and a vague plan.

First hitch of the day: I turned my camera on, and the battery was dead. When I got home, I realised that, while the battery had been in the charger, the charger hadn’t been plugged in. Bugger. As a result, all images in this post come from the footage that we shot.

We decided to do both shots with and without tracking markers - in the end, we only captured the ones with the markers, but it was the kind of set that could probably be tracked just as well without markers. On the actual shoot itself, I’m going to hold off using markers if I feel they’re not needed.

Anyway, how about the shots themselves?

Eyes
Click here for the full res image (Stretched from 1440×1080 to 1920×1080 to give a pixel aspect ratio of 1.0)
(That’s Dom, the director, in that shot)
Play quicktime here (7.8Mb) - Will be switched out for a smaller Sorensen one this evening)

Hands
Click here for the full res image (Stretched from 1440×1080 to 1920×1080 to give a pixel aspect ratio of 1.0)
(And that’s me… ahem…)
Play quicktime here (7.2Mb) - Will be switched out for a smaller Sorensen one this evening)

If anyone’s interested, the shoot took place on the roof of a flat in Camberwell, SE London. We don’t know yet if this will be the one that’ll be used in the shoot itself (I think they’re planning for a more central look, but they’ve got to find a location first!)

Once we got back, I captured the footage onto my computer (Using the trial of Cineform Connect HD), and exported to an image sequence using Virtual Dub.

I also managed to get my camera working, so set about taking some reference photos (for modelling for 3D roto):

Head Front Head Side Hand Arm

I’ll keep things updated as the shots progress….

And you’re going to have to wait until tomorrow for this week’s Shake tip.

5 Responses to “Roy’s Odyssey: Concept shoot info”

  1. Žiga Says:

    Those markers look great. But the interlacing sux :| Is that a bird in the first shot… I think that the person who came up with the idea of interlacing video should be hanged (just kidding of course ;) )

  2. Hugh Macdonald Says:

    There’s quite a lot of flare from the markers (more visible in the second one than the first) - I’ll probably only do a very rough job of removing the markers for these, as they are only a test…

    And yes, that is a bird (although I only noticed it when capturing!)

  3. -J- Says:

    interlacing came from electricity. Europe 50Hz - hence 25 frames x2 fields = 50. USA 60Hz = 30 frames x2 fields. everything worked fine until someone came up with the idea of postproduction ;o)

    PS. As if you didn’t already know that Ziga ;o)

  4. Žiga Says:

    Yeah, of course I knew that (What the hell is that guy talking about o_O) ;)

  5. Hugh Macdonald Says:

    -J-: I almost went into that kind of detail in my interlacing post last week, but then I went and lost everything I’d written, so I just linked to another article about what interlacing was…..

    All comes down to the fact that they didn’t have nice timing circuits so they used the timing that they already had access to (the AC supply) to get the frequency of the fields…

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